Game Development Community

Mac PPC/x86 OpenAL Issues?

by Eric Robinson · in Torque Game Builder · 04/24/2007 (5:10 pm) · 1 replies

I've successfully built a demo on a Powerbook G4 running OSX 10.4.9. The game runs flawlessly on the computer I developed with. However, when I try to run the game on a Core Duo Mac Mini, any non-streaming (WAV, at least) audio files come out as static and slow the game down drastically. I tried removing the OpenAL framework from within the package but the game crashed on startup.

Anyone have any ideas?

The only modification I made to the base TGB audio setup was VMPlayer and it's required resources.

#1
07/02/2009 (8:12 am)
I’m having similar issue in project ported from PC/iPhone version to OSX. Background WAV music plays well but the rest is noise/static.