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I don't quite understand how to use the L3Dt Atlas plugin

by Allen Turner · in Torque Game Engine Advanced · 04/24/2007 (7:30 am) · 2 replies

Perhaps I'm missing something. This is my first stab at creating Atlas terrains. I purchased the L3Dt Pro-Torque and have made some pretty snazzy terrains with it. However whenever I try to load the terrain by editing the simple mission file in the terrain Water Demo (swapping the blendedarctic terrian for my own ) the engine crashes to desktop with the following in the log.

Error, a DecalManager (1180880) isn't properly out of the bins!
Error, a WaterBlock (5035b60) isn't properly out of the bins!
Error, a Sky (50362c0) isn't properly out of the bins!
Error, a AtlasInstance2 (25fde20) isn't properly out of the bins!
Error, a Sky (4d30e90) isn't properly out of the bins!
Error, a WaterBlock (4fb8a00) isn't properly out of the bins!

It doesn't do this with the blendedartic terrain that is there by default. I've never experienced those errors before. A quick seach turned up some references to TGE a number of years back but nothing recent.

Can I actually use the atlas files the program spits out or do I have to build the atlas file the old fashion way?

There isn't a guide to actually using the plugin terrains that I could find anywhere. I'd appreciate anyone who could bear with my simpleness and explain to me the pipeline form L3Dt to TGEA using the plugin. I found lots on how to do it the old fashioned way but I want to use the plugin.

Thanks a bunch!

Allen T.

About the author

I'm a lead designer at Wideload Games/Disney Interactive Studios and lecturer on design at DePaul University. Always looking for new ways to create play and give people a good smile. Too much anger in the world, let's create some joy.


#1
04/27/2007 (10:51 pm)
Never mind. I had neglected to update to the most recent build. I did that and all problems went away automagically. :)
#2
06/04/2007 (11:04 am)
Allen,

I have been trying to use the plugin for quite some time now.

I have created a map in l3dt with these parameters.

x = 32
y = 32
Height Field Resolution 1.00

This creates a map that is 2048 x 2048. or 2.0 meters x 2.0 meters.

I have tried to used the export plugin for "to Torque Atlas", but it does not seem to work.

Are you saying that you have got a Terrain to export from L3DT and it works in the TGEA.

If so could you tell me what parameters you used in the creation of your terrain.