Game Development Community

Unfixed Bugs from <= 1.1.3?

by Eric Robinson · in Torque Game Builder · 04/23/2007 (8:26 pm) · 1 replies

Anyone interested in making a list of bugs they've fixed with community support that have yet to get implemented in the TGB 1.5 Betas?

Here's what I've seen so far:

Fixed:
resolveClampCollision in t2dPhysics.cc

Unfixed:
CastCollision returns incorrect collision point

These are current as of 1.5 Beta 3.

#1
05/03/2007 (11:38 am)
I think there's still a bug in the collision clamp behavior. I've been trying to debug it and it seems that sometime the collision normal is reverse....(directed into the surface instead of away from). I think that might also be what's causing the players to get stuck when they collide. Since clamping sets the velocity of the object in the direction of the collision normal. If this is reversed, then, the object's velocity is set in the direction deeper into the object. If there are other objects around it, like tiles, this could explain the sticking...since it can't move forward or back.
I also think this is the reason you can walk through the walls on the adventure kit. depending on the wall and it's collision normal.

has anyone else looked into this? Has this been fixed in the beta version?