Making Domes (Or, how to cap a Torus)
by Richard: · in Constructor · 04/23/2007 (1:47 am) · 7 replies
In advance I wanna apologize for the texture map job at the end of theTutorial, I just needed to get away from the fairy dust !
This exercise actually underwent 3 previous versions in trying to determine which method Constructor liked best. As expected, .CSX wasn't cooperating and grunt work was called for.

~Cheers
This exercise actually underwent 3 previous versions in trying to determine which method Constructor liked best. As expected, .CSX wasn't cooperating and grunt work was called for.
~Cheers

About the author
I play bluegrass mandolin & was twice scouted by the Mets. During the cool season, from my garage, I reverse-engineer UFO propulsion systems.
#2
04/24/2007 (4:14 am)
Really helpful !
#3
04/24/2007 (4:18 am)
Thank you very much ;)
#4
04/24/2007 (5:40 am)
I hope someone's putting these up on the garagegames wiki because they are fantastic.
#5
04/24/2007 (6:04 am)
Cool tutorial... thanks for taking the time to make them.
#6
04/25/2007 (10:31 am)
Thanks for the tutorial.
#7
04/25/2007 (12:42 pm)
Very nice, thanks for the straight forward guide (and the animal appreciation!).
Torque 3D Owner Eric Clausing