Skinnable UI?
by Kaya Dogan · in Torque Game Engine Advanced · 04/22/2007 (3:09 am) · 4 replies
I wonder if someone is willing to add skin support to the existing TGEA UI, so everybody can create a unique skin for their games. I'm not skilled enough to do that...unfortunately. Anyone interested in doin' it?
#2
04/22/2007 (3:38 am)
I use it, but many parts of the UI cannot be skinned that easily as far as I know - the window background for example or the buttons (bitmap buttons don't work here - they don't show the bitmap...).
#3
There have been some skinnable GUI resources for TGE. To be honest, creating a skinnable gui is pretty trivial for a reasonably skilled coder. I'd try and hook yourself up with someone to work on it with. Use it as a learning experience!
04/23/2007 (2:04 am)
Bitmap buttons work fine for me.There have been some skinnable GUI resources for TGE. To be honest, creating a skinnable gui is pretty trivial for a reasonably skilled coder. I'd try and hook yourself up with someone to work on it with. Use it as a learning experience!
#4
04/25/2007 (9:49 pm)
When you are using a bitmap button you need to make an image with the naming like this button_n (Normal State) and button_h (Hover State)... your image path on the bitmap buttons should look like this ./button (NOT ./button_n.png). If you have entered a correct image path you will know right away because it will show up in the GUI editor.
Associate Joseph Euan