New Fading Tutorial on TDN
by Eric Robinson · in Torque Game Builder · 04/21/2007 (11:43 pm) · 0 replies
I have just completed a new tutorial on Fading objects in TGB. Take a look:
http://tdn.garagegames.com/wiki/TGB/ScriptTutorials/FadingTutorial
From the "Tutorial Takeaway":
In this tutorial you will:
* Learn how to extend the base t2dSceneObject through script.
* Implement a single function that both fades-in and fades-out an object.
* Learn how to use the TGB scheduling system.
* Learn how to leverage the awesome power of the eval() function.
* Learn how to add optional parameters to your TorqueScript functions.
* Modify your new fading functionality to some surprising ends!
In the words of Paul Scott, Share and Enjoy!
http://tdn.garagegames.com/wiki/TGB/ScriptTutorials/FadingTutorial
From the "Tutorial Takeaway":
In this tutorial you will:
* Learn how to extend the base t2dSceneObject through script.
* Implement a single function that both fades-in and fades-out an object.
* Learn how to use the TGB scheduling system.
* Learn how to leverage the awesome power of the eval() function.
* Learn how to add optional parameters to your TorqueScript functions.
* Modify your new fading functionality to some surprising ends!
In the words of Paul Scott, Share and Enjoy!