Game Development Community

Lightwave to 3dmax

by David Hassen · in Artist Corner · 04/20/2007 (8:59 pm) · 4 replies

Hey,

Hope this is the right place for posting this.

I'm having a bit of trouble, I have a scene made in lightwave (.lws) and want to export it for use in 3Dmax R7. I have been told to compress everything into one layer, and then export as a .obj file.

That seems to be working okay, but the textures are not applied, not visible in 3Dmax.

Does anyone know a way, say a step by step guide, or is there a plugin for 3Dmax, to import lightwave?

Thanks
David

#1
04/21/2007 (7:53 am)
I would think you would do this like loading an object in Torque. Create textures and tell your LightWave model to use those, then export it as .obj. Then when you load your object make sure the textures are in the same file with your model.

But I don't know for sure as I have never tried exporting to 3DMax.
#2
04/21/2007 (9:27 am)
Thanks for the reply,

Yeah, in lightwave, it has textures, and a render looks great. It just exporting the obj file, and loading in 3Dmax, it has no textures. The file has been exported to the same directory as the textures.

Any Ideas?
#3
04/22/2007 (9:28 am)
My guess is that the OBJ format is truncating the material names and the files that its told to use to an 8.3 format. So you might have to go into 3DS Maxs material editor, reapply the materials to the shapes and relink the textures it uses again.
#4
04/22/2007 (10:25 am)
Aye. just inkdropper the obj in the material editor then go through the materials and reload the textures. The Obj file stores concrete paths not relative ones afaik. So Max will look in the wrong directory. just gotta reload is all.