Game Development Community

Portals & Mirrors...

by Maddermadcat · in Constructor · 04/20/2007 (1:01 pm) · 22 replies

Do you guys know when the exporter will stop ignoring portals and mirrors? I find it kind of irritating that portals still aren't supported... =\
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#21
10/22/2007 (8:28 am)
I believe you have to set up a reflective shader material and not use the mirror surface in TGEA. It makes much more sense to use a reflective surface in shader enabled cards than brute force it.
#22
10/23/2007 (4:04 am)
Thanks David, i am doing the same way as you have suggested.
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