Game Development Community

What's a "Light Map"?

by Peter Geiss · in Constructor · 04/18/2007 (3:27 pm) · 1 replies

I am using an OLDER VERSION of Map2Dif and Constructor gives me this message EXACTLY:

Light Map too large: 826X100 (where Max is 256X 256). You have a Brush that is too large or your Light Map scale may be too small.

How can I change the size of the light map?

#1
04/18/2007 (3:36 pm)
Light map is the way BSP add's "LIGHT" onto the textures, its an behind the scenes texture that is black and white, applied to a brush face, it generates the ILLUSION that there is light shining on the brushface.

You could try finding any LONG/BIG brush in the map, and cutting them in two.
Or goto the WORLDSPAWN entity and change your "light_geometry_scale" to something LARGER.