Matrix Palette Skinning?
by Casey Weidner · in Torque Game Engine Advanced · 04/18/2007 (12:47 pm) · 3 replies
I was wondering if TGEA is using Matrix Palette Skinning with VS2.0 yet?
If not has anyone else looked at how hard it would be to impliment this task with the current graphics system?
I havent gotten a chance to dig threw the code yet, and i didnt find anything but a developer screen shot mentioning it.
Thanks
Casey
If not has anyone else looked at how hard it would be to impliment this task with the current graphics system?
I havent gotten a chance to dig threw the code yet, and i didnt find anything but a developer screen shot mentioning it.
Thanks
Casey
#2
04/18/2007 (7:09 pm)
It would be a pain in the ass, particularly if your models have a lot of bones. It probably won't improve performance if you are GPU limited anyway.
#3
Skinned Mesh Export: Optimization
thought maybe it might add an extra little boost to the system, but if it's going to be a pain in the ass I don't know that it would be worth it, except maybe for shader model 4.0 cards only
*edit spelling*
04/18/2007 (7:51 pm)
Hrm thanks for the info.. I was just wondering because I had read this artice at gamasutra:Skinned Mesh Export: Optimization
thought maybe it might add an extra little boost to the system, but if it's going to be a pain in the ass I don't know that it would be worth it, except maybe for shader model 4.0 cards only
*edit spelling*
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