Game Development Community

Muzzle Point

by Matthew Jones · in Artist Corner · 07/07/2002 (8:41 pm) · 3 replies

From what I can tell the engine needs a muzzle point. How do you de-note this in a gun model. I am using 3dmax4.
Thanks in advance
Matt

#1
07/16/2002 (11:36 am)
Add a joint called muzzlePoint where you want it to be, that should do it I belive :)
#2
07/16/2002 (11:49 am)
for max use dummy objects for muzzlepoint
#3
07/16/2002 (11:56 am)
If you are using MAX, make sure that you have the muzzlepoint in your .cfg in the AlwaysExport list. If you don't have it in there, the muzzlepoint will default to the bounding box origin.