Saving games in TorqueX
by Will O-Reagan · in Torque X 2D · 04/17/2007 (1:00 pm) · 12 replies
I'm trying to figure out how my games going to be saved. If someone knows some torque theory, they could probobly shed light on this subject. I'm going to want to have save locations in my game, and for the user to be able to tred backwards in the worlds except of course, some things will be missing like bosses or special items if they have already used.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
#2
04/18/2007 (11:10 am)
Yeah saving the game to a file system. I still am working on the theory here..
#3

04/18/2007 (1:13 pm)
If you want to possibly put the same game on the 360, you'll need to use the system.storage (i think that's the namespace) to do it as that's the only way to compile it into the binary for the 360 to find it. i can throw out some code a little later on how we're doing our 'high score' xml file for simian escape.
#4
04/18/2007 (1:51 pm)
Oh great! thanks Jonathan, I look forward to seeing that.
#5
Just to note Simian Escape, which we should be releasing in the next few weeks, is going to be released with full game source code (not engine code, but game logic and such)

04/18/2007 (2:22 pm)

#6
edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it in my own game...
04/18/2007 (2:55 pm)
I might get it just for the monkey. edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it in my own game...
#7
Suuuure ;)
Sorry man, forgot to get this for you last night, will try to remember tonight!
edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it in my own game...

04/19/2007 (7:18 am)
Quote:edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it in my own game...
Suuuure ;)
Sorry man, forgot to get this for you last night, will try to remember tonight!
edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it in my own game...

#8
05/30/2007 (10:50 am)
@Jonathon, are you going to post that saving code anytime soon? I'm ready to use it now! :-)
#9
05/30/2007 (11:12 am)
We're working out final documentation for Simian Escape and releasing it with full game logic source code very, very soon. Look for the blog post in the very near future.
#10
05/30/2007 (2:31 pm)
Fair enough!
#11
06/08/2007 (12:42 pm)
Any word on when Simian Escape is going to be released?
#12
06/08/2007 (1:30 pm)
We are code complete, and I'm in the process of cleaning up the rude comments and spacing and such to actually be readable. I'll be creating all the marketing material this weekend and submitting the dev snapshot early next week. We will have it for sale no later than a week from today from our website.
Torque 3D Owner Jonathon Stevens