Considering TGB
by Wolfgang Kurz · in Torque Game Builder · 04/17/2007 (12:54 pm) · 1 replies
Hello evryone,
I am considering to buy TGB but would like to know if its possible out of the box to build big tilemaps with the editor that are only partially loaded into the client at one time?
To ilustrate what i mean :
The server would have the mapinformation for a map like this in memorry:
xxxxfxxxx
xaxxdxxxx
xxxbxxxxx
xxxxxxxxx
the client would be able to display 2 x 2 tiles
like this:
xx
xa
when the player moves one to the south the client would kick out the top row and load a new on at the bottom like this:
xa
xx
As a dayjob i am working on a game that handles things like ths and before i buy tgb to use for my spare time i would love to know if this is possible with tgb or if i have to look for something else or do it myself
thx for any hints ou can give me
I am considering to buy TGB but would like to know if its possible out of the box to build big tilemaps with the editor that are only partially loaded into the client at one time?
To ilustrate what i mean :
The server would have the mapinformation for a map like this in memorry:
xxxxfxxxx
xaxxdxxxx
xxxbxxxxx
xxxxxxxxx
the client would be able to display 2 x 2 tiles
like this:
xx
xa
when the player moves one to the south the client would kick out the top row and load a new on at the bottom like this:
xa
xx
As a dayjob i am working on a game that handles things like ths and before i buy tgb to use for my spare time i would love to know if this is possible with tgb or if i have to look for something else or do it myself
thx for any hints ou can give me
Torque Owner Eric Kinkead
However when we figured out that the resolution was so nice and it handled the scrolling so well...PLUS the collision data could be set other than 128x128 box (we use large tiles) we just said "heck with it, lets let the player roam free!" and we cut out our tile to tile movement all together, rewrote some of our game rules and we are so much happier for it.
but tile to tile can be done.