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Faces close to each other mess up from far away

by Hasitha · in Torque Game Engine · 04/16/2007 (5:14 pm) · 2 replies

This may seem rather stupid, and I'll probably be banging myself in the head soon, but what's wrong with the rendering engine with faces too close to each other? I have a road, and a house with a driveway. Both are .dif's. The driveway goes under the road, slightly. When I back away from the road, the overlapping area begins to mess up. I can see bars of driveway texture, and bars of road texture. What's going on?

#1
04/16/2007 (5:34 pm)
Sounds like z-fighting.

probably want to either make the driveway not go under the road,
or make it go under the road more than slightly.
#2
04/16/2007 (5:58 pm)
Z-fighting. I like that terminology. Makes sense too. In that case, I'm assuming that this is a common problem with pretty much every rendering engine, and that the only way to fix it is not to put objects too close to each other?

I'll have to mess around with .dif's. Perhaps make them a bit taller.