Pathed Interiors?
by moebious · in Constructor · 04/15/2007 (9:44 pm) · 5 replies
I noticed the "Torque entities" path_node and path_start.
I want to make doors and elevaters but i could never get them to work in quark.
Is this something i can do with Constructor?
Should i do this with script,in whole or part?
Or, should this be done with DTS shapes, and script?
Doors and elevaters seem like an important part to any environment. Please help. Tutorials would be great!!!
I want to make doors and elevaters but i could never get them to work in quark.
Is this something i can do with Constructor?
Should i do this with script,in whole or part?
Or, should this be done with DTS shapes, and script?
Doors and elevaters seem like an important part to any environment. Please help. Tutorials would be great!!!
About the author
#2
10/07/2007 (7:27 am)
We made them through DTS's.
#3
10/07/2007 (9:35 am)
You have to implement the pathed interior resource and set up your paths according to it to make use of those entities, I believe.
#4
Ok...I've tried to make a moving platform with an animated DTS...and I run into problems with the collision on this. (Col-1 follows the "rendered" platform).
Is it possible to make a platform (like an elevator) that the player can "travel" with?
10/07/2007 (6:22 pm)
@Andrew:Ok...I've tried to make a moving platform with an animated DTS...and I run into problems with the collision on this. (Col-1 follows the "rendered" platform).
Is it possible to make a platform (like an elevator) that the player can "travel" with?
#5
try this
http://www.garagegames.com/mg/forums/result.thread.php?qt=57187
10/11/2007 (7:59 pm)
@ tobiastry this
http://www.garagegames.com/mg/forums/result.thread.php?qt=57187
Tobias Niva