Game Development Community

How do I Export

by Jaren Watkins · in Artist Corner · 04/15/2007 (8:16 pm) · 9 replies

Ok How do I Export my 3D Models I make with Milkshape into the Torque Mission Editor Creator?
Thnx for all your time. =)

#1
04/15/2007 (11:44 pm)
Export as DTS. Search the forums for Milkshape and DTS to glean a wealth of information on details.
#2
04/27/2007 (10:12 pm)
Jaren - I think that DTS Exporter Plus is available for free download from www.milkshape3d.com. Unzip it, put the .dll file in the same directory as your MilkShape executable, and start MS3D. Then, like Lee said, Export the model. (Don't forget to save it first!)
#3
04/28/2007 (3:29 pm)
Hi,

I am new user of the Milkshape3D. I want to import some 3D object into fps kid enviroment by using "Torque DTSPlus Exporter". I have tried some .3ds files, for example I have tried a rose but I have seen only a leaf of that rose in the fps Kid. There are 11 meshes with different names and LODs, moreover there are 11 different material names of the rose. What can be the problem that I miss while tring to import the rose.3ds. Or can any one suggest me some tutorials that explains importing .3ds (or animations) files with "Torque DTSPlus Exporter".

Thanks for all your time...
#4
04/28/2007 (8:31 pm)
Your problem is probably the LOD's. Try setting them all to 1 and see what happens.
#5
04/29/2007 (2:38 am)
It worked, thank you...
#6
04/29/2007 (3:47 am)
Hi again,

I have an other problem. When I export a model to torque by using "Torque DTSPlus Exporter", I loose the colors of model. For example I export a pistol an I see it in grey color in fps kid. But in milkshape a part of the pistol seems in black color.
#7
04/29/2007 (7:44 am)
I do not believe the exporter or the engine supports those types of Material Shaders...needs to be a texture bitmap.

Bad shadows[darkened faces] in Ms3d are usually due to Smoothing Groups. Clear All and start over. Some imports arrive blacked out and this corrects the 'look'.
#8
04/29/2007 (12:06 pm)
Hey, just what the heck is a smoothing group, anyway?

mideasttechnicaluni: Rex is correct, TGE only supports bitmap textures. This does make it a little tricky to match the appearance in MS3D and Torque. I find it best to set all the materials to pure white in MS, which seems to mostly then just show the bitmaps textures accurately.

That is, for each material assign a bitmap, but set all the Ambient, Diffuse, etc. for that materials to white.

I'd love to know a better method...

Also, personally, I keep a small palette of 64 x 64 bitmap color textures at hand.
#9
04/30/2007 (11:29 am)
Thanks alot againg for your helps...