The new Constructor interior format, and ghosting.
by Stefan Lundmark · in Artist Corner · 04/13/2007 (2:00 pm) · 3 replies
Simple question: Are the static shapes embedded within this new format ghosted?
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And anyway it means that If I use same DTS in many different DIF objects - the "pure mesh/texture data" will be packed in all? (I'm about the case when the backed-in object is high-poly model with big textures)..
04/19/2007 (7:15 pm)
Hm. Does it mean if I use many instances of DTS inside DIF (let's say about 50++ overhead lamps in quite large building) it storing multiple meshes? Or just once the "mesh/textures" and the rest are referenced? I haven't looked into the code yet, just curious on how it's working.And anyway it means that If I use same DTS in many different DIF objects - the "pure mesh/texture data" will be packed in all? (I'm about the case when the backed-in object is high-poly model with big textures)..
Associate Matt Fairfax
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So, yes, they are "ghosted" in that the InteriorInstance's are always ghosted but, no, they aren't ghosted in the way I *think* you mean.
Perhaps if you put your question in more context I could give you a better answer?