Game Development Community

The new Constructor interior format, and ghosting.

by Stefan Lundmark · in Artist Corner · 04/13/2007 (2:00 pm) · 3 replies

Simple question: Are the static shapes embedded within this new format ghosted?

#1
04/13/2007 (3:53 pm)
They aren't StaticShapes or TSStatics or any of the stand-alone SceneObject/ShapeBase derived types. They are pure mesh and texture data packed into the DIF file.

So, yes, they are "ghosted" in that the InteriorInstance's are always ghosted but, no, they aren't ghosted in the way I *think* you mean.

Perhaps if you put your question in more context I could give you a better answer?
#2
04/14/2007 (1:16 am)
Actually, that was exactly the answer I was looking for.
Thanks Matt!
#3
04/19/2007 (7:15 pm)
Hm. Does it mean if I use many instances of DTS inside DIF (let's say about 50++ overhead lamps in quite large building) it storing multiple meshes? Or just once the "mesh/textures" and the rest are referenced? I haven't looked into the code yet, just curious on how it's working.

And anyway it means that If I use same DTS in many different DIF objects - the "pure mesh/texture data" will be packed in all? (I'm about the case when the backed-in object is high-poly model with big textures)..