Game Development Community

Export Teapot

by Anthony Messier · in Artist Corner · 04/12/2007 (7:20 pm) · 2 replies

I know im posting in the wrong part of the forum but I can't find the art forum "Torque DTS exporters, please see the Torque Art forums"

I am trying to export the teapot from 3ds as a test.
This is what I have done
1.) Made teapot

2.) Made bounds

3.) Used "select and link" to group bounds to teapot.. Is this needed or just wrong?

4.) Make test.cfg for exporter.. Exporting as test.dts
--------test.cfg-------------
AlwaysExport:
Teapot
--------eof------------------

5.) Try to export get error message

6.) Checked dump file
---------Dump---------------
Exporter Report

Begin reading config file "C:\Program Files\Autodesk\3dsMax8\meshes\test.cfg".
Always export node: "Teapot"
End reading config file.
First pass: enumerate scene...

Processing Node bounds with parent Scene Root
Bounding box found
Processing Node Teapot with parent bounds

Second pass: put shape structure together...


Third pass: Collapsing unneeded nodes...

Nothing to export.Warnings:
No warnings.


Errors:
Error #1:Nothing to export.
----------eof-----------------

Hmmmmm no warnings but nothing to export...

#1
04/12/2007 (7:29 pm)
You may be in need of a DETAIL node with a detail number, and give the mesh a number to correspond with the DETAIL marker. Use the New Dark Industries 3ds Max 7 & 8 Exporters for a nifty GUI and push button setup of your shapes, at least until you learn the HOW/WHY behind how it works.
#2
04/12/2007 (7:45 pm)
Thank you! That worked to get the object in the world.
The bounds doesn't seem to work but at least its a start.

I need to look around and see if I can find a faq on the exporter util