Uv problems
by Benj · in Artist Corner · 04/12/2007 (12:39 pm) · 5 replies
Ive been trying to make a laser turret, since i just got the turret resource i found working in 1.5.1, anyway, i got it uv mapped in blender, and it looks fine in blender, but when i import it into show tool, the faces all have random bits of the texture, ive textured for torque before, even made my own character model, its stumping me... any ideas?
#2
04/12/2007 (1:18 pm)
They all appear to be on the same index, i didnt make more then 1, and it even renders fine when i hit f12, its very weird.
#3
04/12/2007 (1:27 pm)
...
#4
04/12/2007 (1:29 pm)
Figured it out, my texture was a odd size, not multiple of 2.
#5
06/15/2010 (12:20 pm)
Thanks for that. I had the same problem.
Torque Owner Redacted