Game Development Community

IS 1.5 compatible with Windows Vista?

by Jerry Moore · in Torque Game Engine · 04/12/2007 (8:16 am) · 5 replies

I'm not sure if this is the right forum but is Torque Game Engine 1.5 compatible with Windows Vista. I heard that there was problems maybe with Open GL with TGE Advanced.The reason I need to know is that I'm purchasing a Laptop I was wondering whether I should try to track down a Windows Xp OS Laptop or not. Otherwise, I could install Windows Xp over Vista.Any help would be appreciated.Thanks.

#1
04/12/2007 (8:36 am)
I haven't had any trouble, with the exception of Constructor, but I'm quite certain thats an issue with my video card as I can't find any newer Vista drivers for it.

But to compensate I simply downloaded Virtual PC 2007 (free) and installed Windows XP as a virtual machine :)

Nevermind: My above trick with Virtual PC did not work.... oh well.
#2
04/12/2007 (9:52 am)
I haven't had any problems with Vista with all the troque tool's 1.5 and 1.5.1, constructor, and the show tool.
the openGL still work's, the only thing I did was turn off the transparency for vista without doing this the game would just lag real bad, another issue I discovered was the creative x-fi driver directly from microsoft and not from creative 1 of my openAL function's didn't work in my project from xpPro, so I removed the vista driver and installed direct from creative. (that was the problem I didn't understand at all I installed the sdk and it worked and both had the same version and all exact, but my project didn't work until the app from creative)

myRig
Mobo ASUS A8N-SLI Deluxe
Processor: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz
Memory: 2048MB RAM
Hard Drive: 2-250 Gig. Sata's, 1-250 Gig, 1-80 Gig
Video Card: NVIDIA GeForce 7950 GT
Monitor: 19 LCD
Sound Card: SB X-Fi Audio
Mouse: G5 logitech
Operating System: Vista Ultimate
#3
04/16/2007 (12:56 am)
What about actually compiling? I just read that VISUAL STUDIO.NET 2003 is not compatible with Vista! Haven't done anything with Torque in a while... What can we use to compile now?
#4
04/16/2007 (12:38 pm)
Does anyone know if older versions of TGE would have any issues with Vista? I am working on a game that is useing TGE 1.3 and is about to be shipped, and we are wondering about Vista compatibility, initial testing shows we might have an issue. We are trying to identify if its our custom C++ code or the base engine.
#5
04/16/2007 (1:20 pm)
@Joshua
I use Visual Studio 2005. It works on Vista. Try the free Visual C++ 2005 Express Edition.

@Blake
Haven't tried any earlier versions. In theory I would say it would work.