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Link dts to another dts

by Maurice Changy · in Technical Issues · 04/11/2007 (11:49 am) · 2 replies

Hello

In my game I need to link 2 dts objects. One is a sphere (the earth) and the other is for example the Effeil Tower.

I export the sphere with a dummy called mount0.
I import it in the game as StaticShape. But I don't have access to the moutImage method.

Moreover , the Eiffel Tower must be animated.
The Eiffel Tower have to move when the Earth move.

How can I proceed ? Thanks for help myself.

#1
08/08/2007 (7:45 am)
No reply since 4 monthes. But my problem is still present.

I'm not an expert of the TGE SDK but an idea comes this afternoon when I search a response on the GG site.

I found this link who explains how to build a Tickable object.

Before trying to implement my method , I give you and want anybody to tell me if I'm right or wrong.

- create a Tickable object class for the earth
- create a list of item or other shapebase inside the class
- in the processtick function move all object in the list

In other game engine, like Irrlicht, it exists a property for each sceneNode called Parent which allow to link easily objects. And when you move the parent , all children move whit him.

What is the best way to reproduce this behaviour in Torque game engine.
#2
08/08/2007 (8:27 am)
Hmm.. Anything mounted to anything should follow what it is mounted to.
Just like a player Mounts a vehicle. The vehicle and the player both animate.
As well, When the player picks up a weapon. The weapon still animates. The player still animates.