Datablock
by Fucifer · in Torque Game Engine · 04/11/2007 (6:58 am) · 2 replies
I have been doing some searching is there a document that tell us what we can put in datablock for lighting and what each one means.
Example: LinkFlare, FlareTP, etc.
Example: LinkFlare, FlareTP, etc.
Torque Owner John Kabus (BobTheCBuilder)
However the fields you're looking for are derived from the stock Torque class fxLight, which is a little harder to follow. We actually left a lot of the fields out of the light editor to avoid confusion. There's some great stuff in there and you can create awesome effects, but it takes a lot of experimenting.