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Error message

by Neil Marshall · in Artist Corner · 07/04/2002 (1:59 pm) · 1 replies

I have 2 objects in my max file, one called Upper Lips and the other Lower Lips, which I eventually want to control mouth movements, but for now, I don't want them, so in my .cfg file I added
NeverExport:
Upper Lips
Lower Lips

Now, when I try to save I get this error:
"Cannot collapse Upper Lips because it is a bone"

They are just standard boxes in max (Not dummys). For future reference, what does the error mean? (I'm just deleting the objects outright for now)

#1
07/04/2002 (6:35 pm)
Check out this URL from the 3DS Max FAQ that I try to upkeep here on the GG site, it answers your specific question.

Edit: The URL link does not go directly to the answer you seek, so just in case you cannot find it, here it is...
Quote:You are likely using your CFG file to "never export" a bone that is currently in your scene, this can cause an error because the exporter thinks that the mesh (with Skin modifer) in your scene needs this bone to perform the deformation. Delete your mesh and then try exporting again

Logan