I cant see my model after export
by Srinivasulu Pendyala · in Artist Corner · 07/04/2002 (5:45 am) · 1 replies
While working with the exporter I have few doubts. If you could help me in that it will be great help for me.
There is an error called unlink the skin from the Multiresbodymesh. So I unlinked the multires skin from the body mesh. Then I exported.
After export I cant see my model in the show tool. the LOD panel is showing the 145-2 details. But I cant see the model.
What may be the reason? Again and again I am trying with different meshes and every time at the end I unlink from the base bodymesh.
1. Is't correct?
2. If it is correct why I cant see my model in show tool.
I am damn sure I am making a mistake at the end, but I dont know where.
There is an error called unlink the skin from the Multiresbodymesh. So I unlinked the multires skin from the body mesh. Then I exported.
After export I cant see my model in the show tool. the LOD panel is showing the 145-2 details. But I cant see the model.
What may be the reason? Again and again I am trying with different meshes and every time at the end I unlink from the base bodymesh.
1. Is't correct?
2. If it is correct why I cant see my model in show tool.
I am damn sure I am making a mistake at the end, but I dont know where.
Associate Logan Foster
perPixel Studios
It is tough to say if you have setup your scene correctly for export or not without actually looking at the Max file. Because of this I am going to post some general suggestions and recommendations that you should look into:
Have you checked the dump.dmp file that is created when you perform an export? If you haven't you should check this file to see if the exporter is ignoring your model.
Do you have your objects named correctly? Your model with the "skin" modifier should be named something like "bodymesh". "bodymesh" should not be the child of any other object in your scene, it should be located at the root of your scene. The second object that you have would be called "MultiRes::bodymesh", this object should not have the skin modifier on it but instead should have the "multires" modifier on it. The "MultiRes::bodymesh" object should have been created via a snapshot of object "bodymesh" at frame 0 in your file.
Have you setup the LOD information within the "MultiRes::bodymesh" object? This is done either by manually putting the informatio into "MultiRes::bodymesh" object's properties, or by using the "adjustLODs" macroscript (which came with the exporter).
Did you run the "unmessdts.exe" program on your DTS file? This will fix the multires LOD information in the file so that it matches the code that GG was given by Sierra for the TGE. To run the program you need to enter your "MS-DOS" or "Command Prompt", go to your directory where your DTS file was exported to, place a copy of "unmessdts.exe" in the same directory as your DTS file and then type "unmessdts originalfile.dts newfile.dts".
Well I guess that is all that I can think of for now withouth looking at your actual file, I hope that helps.
Logan