Wheels
by Joseph Jonathan · in Artist Corner · 04/09/2007 (4:40 pm) · 7 replies
Does anyone know what nodes have to be used for creating custom wheels?
#2
bounds
box01
collision-1
detail1
start01
tire1
This is a basic setup. More detail markers could be added for more LOD. As long as you follow this setup your custom mesh should mount properly to the vehicle. Scale is also a factor, its pretty easy to foul up so you're best bet is to build off the wheel example provided in the SDK under starter.racing.
04/12/2007 (6:56 am)
Tires are separate models from the vehicle model. In the vehicle hierarchy tires mount to hub0, hub1, hub2 and hub3. The tire model has this for nodes;bounds
box01
collision-1
detail1
start01
tire1
This is a basic setup. More detail markers could be added for more LOD. As long as you follow this setup your custom mesh should mount properly to the vehicle. Scale is also a factor, its pretty easy to foul up so you're best bet is to build off the wheel example provided in the SDK under starter.racing.
#3
04/12/2007 (1:21 pm)
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#4
04/12/2007 (2:33 pm)
So how do i tell the game where to have the whool centered on the axle?
#5
04/12/2007 (2:40 pm)
...
#7
04/13/2007 (7:15 am)
Ok I figured out if I create the wheels right at 0,0,0 in blender they conect to my hub0,1,2,3. Thanks for the help
Torque Owner Joseph Jonathan