Worldspawn questions
by Affectworks · in Constructor · 04/09/2007 (11:01 am) · 0 replies
First off, congratulations on shipping 1.0 of constructor!
Secondly; I have a couple of questions:
In the worldspawn properties there are a couple of new entries that I am struggling with:
1. What is light_mesh_scale?
2. I am assuming that the light_smoothing_scale has to do with the new edge smoothing feature in TGE 1.5.1 which I am super excited about. Can someone explain a little bit how this value works?
Portals. They don't seem to be exported in this version of Constructor (validated by Matt Fairfax's post here: http://www.garagegames.com/mg/forums/result.thread.php?qt=60316 ) If I export my maps through the old map2dif_plus will the edge smoothing feature still work + what happens with any dts files placed in the map?
Oh. one more question: LOD for interiors. What is the workflow for that?
Thanks a lot and I am really looking forward to digging deeper into Constructor. Seems like a solid piece of software!
Fredrik S
Affectworks
Secondly; I have a couple of questions:
In the worldspawn properties there are a couple of new entries that I am struggling with:
1. What is light_mesh_scale?
2. I am assuming that the light_smoothing_scale has to do with the new edge smoothing feature in TGE 1.5.1 which I am super excited about. Can someone explain a little bit how this value works?
Portals. They don't seem to be exported in this version of Constructor (validated by Matt Fairfax's post here: http://www.garagegames.com/mg/forums/result.thread.php?qt=60316 ) If I export my maps through the old map2dif_plus will the edge smoothing feature still work + what happens with any dts files placed in the map?
Oh. one more question: LOD for interiors. What is the workflow for that?
Thanks a lot and I am really looking forward to digging deeper into Constructor. Seems like a solid piece of software!
Fredrik S
Affectworks