Atlas question
by Frank Korf · in Torque Game Engine Advanced · 04/09/2007 (9:35 am) · 1 replies
I would just like to verify something. Let me know how wrong I am:
Atlas allows me to create a large terrain from a single texture. For example, I could create a village map in photoshop with a field, some paths, some dirt spots (where houses would be placed) etc. I could then take that huge .jpg image and lay it over a flat terrain. Then I could just use the editor tools to build hills/valleys and add a river/lake waterblock.
Is this (sort of) how Atlas works?
Thanks
Atlas allows me to create a large terrain from a single texture. For example, I could create a village map in photoshop with a field, some paths, some dirt spots (where houses would be placed) etc. I could then take that huge .jpg image and lay it over a flat terrain. Then I could just use the editor tools to build hills/valleys and add a river/lake waterblock.
Is this (sort of) how Atlas works?
Thanks
Torque 3D Owner Gianfranco Barone
You must create a heightmap with hills and/or valleys, save it as raw16 file
and then make an atlas terrain (well this part is covered on TDN).
Hope this help