Back of the bus please
by Charles B · in Torque Game Engine · 04/08/2007 (6:02 pm) · 7 replies
No torque 1.51? No constructor?
Where's dah luv?
Freedom anyone?
The irony: GG's site is served from linux.
Where's dah luv?
Freedom anyone?
The irony: GG's site is served from linux.
About the author
#2
For the font issue, all you should have to do is remove dgl/gNewFont.cc from the makefiles. I don't have Linux in front of me, but all that happened with the font stuff was that the deprecated font class was removed and the files dgl/gNewFont.[h,cc] were renamed dgl/gFont.[h,cc].
You do not want to add gNewFont back into the build.
TexMatrix and FogCalc issues have been fixed in the repo.
04/09/2007 (9:56 am)
Philippe:For the font issue, all you should have to do is remove dgl/gNewFont.cc from the makefiles. I don't have Linux in front of me, but all that happened with the font stuff was that the deprecated font class was removed and the files dgl/gNewFont.[h,cc] were renamed dgl/gFont.[h,cc].
You do not want to add gNewFont back into the build.
TexMatrix and FogCalc issues have been fixed in the repo.
#3
04/09/2007 (11:25 am)
Constructor may launch with Wine, but the menubar is all black. The menus do dropdown however, but who knows what else could be broken with that. Wine isn't a real solution to any of it the way I see it.
#4
04/09/2007 (11:37 am)
Pretty sure they said Ron couldn't continue working on the Linux build due to health issues. So it's gone.
#5
04/09/2007 (11:56 am)
Here's the exact quote from the IOTD:Quote:Matt Fairfax (Apr 03, 2007 at 13:42):
We have no plans to support Linux in the near future. Unfortunately, Ron had to stop working on Constructor because of health reasons at a relatively early point in the project and we didn't have anyone we could replace him with. Even then we were running into some serious problems with the lack of a standard system menu and file browser on Linux.
#6
You are right , I have solved the compilation issues : now TGE 1.5.1 works on my distro : i will do a dedicated post in order to explain "how to" : just some minor corrections to do ....
Now I just test it to be sure that everything woks well.
@ Keith
I have seen this comment : but there is an other issue => code is not available for constructor ...
It is why i like Linux , there is always someone, somewhere in the world to continue ... if the code is available...
Philippe
04/09/2007 (12:53 pm)
@ asmaloneyYou are right , I have solved the compilation issues : now TGE 1.5.1 works on my distro : i will do a dedicated post in order to explain "how to" : just some minor corrections to do ....
Now I just test it to be sure that everything woks well.
@ Keith
I have seen this comment : but there is an other issue => code is not available for constructor ...
It is why i like Linux , there is always someone, somewhere in the world to continue ... if the code is available...
Philippe
Torque Owner Philippe C
I have installed with wine the windows version of TGE 151
I try to compile it but i get a lot of errors with GFont => GNewFont use in 1.5 disapperared from the windows version 1.5.1
Below the basic fixes to do in order to avoid some of the errors :
in directory :
/engine
=> chmod +x lib/xiph/linux/checklinks.sh
=> at "end of file" to all the files
for i in 'find . -iname "*.c" -o -iname "*.cc" -o -iname "*.h" -o -iname "*.cpp"'; do { echo ${i} echo wq | ed ${i} > /dev/null 2>&1 dos2unix -d ${i} } ; donein directory engine : Add from 1.5 the following files in 1.5.1
=> dgl/gNewfont.cc
=> dgl/gNewFont.h
in directory engine : update the following files
=> interior/interior.h
==> change TexMatrix::TexMatrix by TexMatrix
=>interior/fogCalc.h
==> change FogCalc::FogCalc by FogCalc
=> launch compilation in root directory
But only some issues are fixed, for the other one relative to GFont is search for a solution : but it is not easy .
The last 2 days I failed.
Linux community : we have a challenge ...
;-)
Philippe
nota : torqueconstructor works with wine ( i just launch it , i do only few tests ...)