VC# express 2005 and TGEA compiling problems
by Alex Mesquita · in Technical Issues · 04/08/2007 (3:33 pm) · 7 replies
I am having issues also.
fatal error LNK1104: cannot open file 'ljpeg.lib
Torque Game Engine Advanced - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I am having this for several libs: ljpeg.lib lpng.lib lungif.lib zlib.lib libqslim.lib
I am new to this, and I tried several things that I found over here. Can anyone help me?
Thanks
fatal error LNK1104: cannot open file 'ljpeg.lib
Torque Game Engine Advanced - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I am having this for several libs: ljpeg.lib lpng.lib lungif.lib zlib.lib libqslim.lib
I am new to this, and I tried several things that I found over here. Can anyone help me?
Thanks
#2
04/08/2007 (4:54 pm)
And how do I do that? This IDE enviroment is new for me. I am still lost overhere.
#3
04/09/2007 (10:39 pm)
We can provide more info if you post in the TGEA private forums.
#4
TGEA is writen in c++, it needs Visual C++ 2005 Express not visual C#
and the direct x 9 sdk
Cheers
04/10/2007 (12:15 am)
Compiling TGEA on C# ? ...TGEA is writen in c++, it needs Visual C++ 2005 Express not visual C#
and the direct x 9 sdk
Cheers
#5
04/10/2007 (6:14 pm)
Yes, I wrote wrong. I am using the VC++ express. I made a mistake because I am also using the VC# express with the XNA.
#6
04/10/2007 (10:55 pm)
Thank you all. I finally manage to make work.
#7
I build the TGEA Sdk and everything goes well. But when I run the project, it gives an error message saying this:
"Unable to compile vertex 'shaders/legacyTerrain/terrainDynamicLightningMaskV.hlsl' "
04/13/2007 (5:57 pm)
Now I have another problem.I build the TGEA Sdk and everything goes well. But when I run the project, it gives an error message saying this:
"Unable to compile vertex 'shaders/legacyTerrain/terrainDynamicLightningMaskV.hlsl' "
Torque Owner Magnus Blikstad