Game Development Community

Constructor Out Early

by David Wyand · in Constructor · 04/08/2007 (7:43 am) · 11 replies

Greetings!

So it looks like someone at the GarageGames office couldn't contain themselves and opened up the downloads page early. :o)

Unfortunately none of the documentation is up yet on TDN, even if it is bare bones at this point. And this being Easter Sunday I won't be around to answer questions until much later tonight EDT. And I don't know what the rest of the team is up to today. So hopefully some of the Beta testers can help out those that are new.

See you in 12 hours or so!

- LightWave Dave

About the author

A long time Associate of the GarageGames' community. I run www.zworldo.com a free-to-play, browser based games site using Torque 3D technology.

Recent Threads


#1
04/08/2007 (7:47 am)
LOL, pays to be old and get up early...,;), eh, David? Can't wait to READ the documentation and Thanks for a place to ask specific questions.

Got my download early, good idea, otherwise; Servers will be melting down as the masses cram into the gates.
#2
04/08/2007 (7:55 am)
Quote:Servers will be melting down as the masses cram into the gates.
Thank the lord I happened to check the product page 4 hours ago :)

Haven't stopped "Constructing" since ...
#3
04/08/2007 (7:57 am)
And here I was thinking I was special being in Australia where it is now 12:57AM on April the 9th!
#4
04/08/2007 (8:42 am)
Well, I'm just happy that I can finally play with Constructor! =D
#5
04/08/2007 (8:50 am)
Damn this thing is pretty freeking sweet, just have to find all the buttons hehe. Loving the fact don't have to make dummy size textures, +5 for GG AWSOMENESS!!!1.
#7
04/08/2007 (5:12 pm)
Hurray for the Mac version! Thanks for letting us celebrate opening day love too!
#8
04/09/2007 (3:08 am)
Thanks for the old docs links. I was originally making a post about texturing but I just took another look and I figured it out. Everything is pretty easy so far. I'd love documentation but I'm making pretty good progress without it. It'd be nice to have the textures drag and drop but it's pretty easy to apply them. Just load them, select the face and select the texture then hit apply. To size it make sure you have Selection Modes at the bottom set to faces then on the left side click on the four arrows symbol in the "Texture Justify and Fit" box. It'll auto fit the texture. You can manually size it from there.
#9
04/09/2007 (4:02 am)
Had to make another quick post. Absolutely love Constructor. After just a few minutes I had texturing and manipulation down. Cloning objects is extremely easy. Just a lot of fun to play with. I just threw this together in the first few minutes.

http://newrealmpictures.com/constructor

You could do a Stonehenge type structure in a few minutes and have it ready for export to TGE. It's by far the easiest to use game level object builders I've ever used. The set on ground function is handy but I would love collision on that one so you could add capstones with it. There may be another way. Still figuring it out.
#10
04/09/2007 (7:22 am)
Greetings!

I'm glad you guys are enjoying it so far! :o)

Those 'old' docs are actually the reference documentation I'm working on and will be moving to the official TDN page probably today. It takes quite a while to build a complete set of reference docs and we've only just started recently. There's also a set of Getting Starter docs that are well on their way.

We didn't want to wait for the documentation to be complete before release so those that like to play, can. And of course you may always ask your questions here. And don't forget the Help->Keyboard Shortcuts... menu to find those hidden gems.

Cary:
Nice picture! I'd recommend you take a look at Workplanes found either under the Edit->Workplane menu or the View tab of the Tools Form. The most common way to use them is:

1. Go to Faces selection mode.
2. Select a brush face that you'd like to build geometry on.
3. Choose Edit->Workplane->Align to Face, or click on the Align Workplane to Selected Face button on the View tab, or press the Home key. This will make your selected face the new 'ground'.
4. Build your brushes, use Rest On Ground, etc. as you normally would.
5. When you're done choose Edit->Workplane->Reset, or click on the Reset Workplane button on the Views tab, or press the End key. This will restore the normal world ground orientation.

You may also save the current workplane to the scene for later retrieval and edit its position and rotation.

I hope that helps.

- LightWave Dave
#11
04/09/2007 (11:16 pm)
Thanks. Been going nuts with the documentation since that went on line. Most of the functions are covered very well so I nearly have Constructor down. That's not bad for one day.

That model was just in the first few minutes. It's gotten insane since then. I like trying things as I read. I may actually dive in and start doing real models tomorrow. I have a large collection of tileable textures, some are quite elaborate. It's nice to be able to apply tileables instead of dealing with UV maps. Super fast and easy. There's always more features people will want but what's there works great and it's an exceptional start.

Out of the gate Constructor became one of my favorite parts of Torque. Just too much fun to play with. I've been mostly working with Game Builder but now I'm dying to dive into Game Engine. I'm mostly a Modo guy for modelling but it's overkill for most game elements.