Auto-billboarding trouble in DI exporter...
by Russell Fincher · in Artist Corner · 04/05/2007 (3:50 pm) · 2 replies
I'm attempting to use the latest Dark Industries exporter (released 12.10.06) with Max 8 to export an object with 3 detail levels:


Since my last post I've realized that the DI exporter doesn't support the BB::detail node, so I've been attempting to export using the Billboard Manager in the exporter to do this. My settings are:

And so the "User Defined" properties in the detail node display this:

Yet no billboarding ever happens... in ShowTool, the billboard detail level shows no geometry. The dump reports that all three detail levels are in subtree 0, when I believe the billboard should be in subtree -1:

In ShowTool, the Shape Properties>Tree tab doesn't show the third detail as a billboard...

...and the Shape Properties>TSDump tab, indicates all detail meshes are in Subtree 0.

Is auto-billboarding currently broken in the DI Exporter?
Russell Fincher
Lead Artist
Sickhead Games

- 0) A high-res mesh
- 1) A lower-res mesh
- 2) An auto-billboard


Since my last post I've realized that the DI exporter doesn't support the BB::detail node, so I've been attempting to export using the Billboard Manager in the exporter to do this. My settings are:

And so the "User Defined" properties in the detail node display this:

Yet no billboarding ever happens... in ShowTool, the billboard detail level shows no geometry. The dump reports that all three detail levels are in subtree 0, when I believe the billboard should be in subtree -1:

In ShowTool, the Shape Properties>Tree tab doesn't show the third detail as a billboard...

...and the Shape Properties>TSDump tab, indicates all detail meshes are in Subtree 0.

Is auto-billboarding currently broken in the DI Exporter?
Russell Fincher
Lead Artist
Sickhead Games

About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#2
04/17/2007 (11:12 am)
Update: So word back from Dark Industries indicates that auto-billboarding isn't working in the DI exporter currently. With Joe Muscharek's help I realized that the Max2DTS exporter for Max 8 isn't allowing auto-billboarding either... or is at least crashing on export if the BB::detail node is present. However, the Max2DTS exporter for Max 5 seems to be actually exporting the auto-billboarding correctly from Max 5. Now I can auto-billboard like it's 2004! Progress! :\
Associate Tom Spilman
Sickhead Games