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Linking frames of an imageMap instead of imageMaps

by Argiris Bendilas · in Torque Game Builder · 04/05/2007 (7:40 am) · 6 replies

Hello,

I would like to link some frames of some imageMaps to make a new imageMap, but i can not find a way to do it. Does TGB support this feature?

Is there any other way to do this?

Thank you for your time.

#1
04/05/2007 (8:35 am)
I don't think so, but if you explain the objective, maybe we can think of a solution.
#2
04/07/2007 (1:27 pm)
Argiris, as ricardo said, don't think so ... but your question brings about the "Why" question ...

Why are you trying to accomplish this? Your answer could prompt a more suitable solution ...
#3
04/16/2007 (8:06 am)
I have found another solution for my problem.

Thank you Guys
#4
04/16/2007 (9:30 am)
Argiris, for those who may have the same question as you posed originally, mind describing or explaining your solution ... so this thread can be "complete" (Q&A)
#5
04/17/2007 (1:45 am)
The solution is to have each frame of an imageMap as a separate imageMap from the beginning, so you can actually create any linked imageMap you want. I don't think that there is another way.
#6
04/23/2007 (5:38 am)
I ussually group my images into cells based on what layer they are going to be living on. I havent seen a need for the linked image map thing yet.