Rigid shape / TSStatic collisions
by Frank Korf · in Technical Issues · 04/02/2007 (1:27 pm) · 2 replies
Hey.
I have a TSStatic shape (tree) on the map, which the player can collide with. However, I also have a RigidShape (ball) that rolls right through the TSStatic. How can I get collisions to work between the TSStatic and the RigidShape. (Yes, both have functional collision meshes)
Thanks
I have a TSStatic shape (tree) on the map, which the player can collide with. However, I also have a RigidShape (ball) that rolls right through the TSStatic. How can I get collisions to work between the TSStatic and the RigidShape. (Yes, both have functional collision meshes)
Thanks
#2
04/02/2007 (2:28 pm)
Would it be possible to make a RigidShape collide with a non-convex collision mesh? Is there code in the player class that I could use as a reference?
Associate Matt Fairfax
Night Heron Games