Point/Click Adventure Ideas
by InvadErGII · in Torque Game Engine · 04/02/2007 (10:16 am) · 2 replies
I'd like to build a point and click adventure game (a la The Longest Journey or Day of the Tentacle) using TGE, and I'm looking for ideas as to how I can implement this. While it would be probably make more sense to do this in TGB (and it would likely be easier), I'd like to see what sort of innovations a 3D environment can bring about.
The basic interaction I have in mind would go something like this - any interactive object (a door you can open, an item you can get) will be surrounded by a small trigger area. While in the trigger area, you can interact with whatever the object is. The different ways you can interact are controlled by simple keyboard commands, as dictated in the HUD. The HUD would look something like this:
===================
| Look At (1) | Pick Up (2) |
===================
|Use (3)| Push (4)| Pull (5)|
===================
A similar box for inventory would be present as well. I have a feeling there might be a better way to do this, and since this is still in the very early stages, I'm looking for some other ideas for how I can make this game play out better. So...anyone?
The basic interaction I have in mind would go something like this - any interactive object (a door you can open, an item you can get) will be surrounded by a small trigger area. While in the trigger area, you can interact with whatever the object is. The different ways you can interact are controlled by simple keyboard commands, as dictated in the HUD. The HUD would look something like this:
===================
| Look At (1) | Pick Up (2) |
===================
|Use (3)| Push (4)| Pull (5)|
===================
A similar box for inventory would be present as well. I have a feeling there might be a better way to do this, and since this is still in the very early stages, I'm looking for some other ideas for how I can make this game play out better. So...anyone?
About the author
#2
for example, with items such as;
a wooden stick
some needles
a cable
duck tape
a knife
you can craft these:
a fishing rod [wooden stick + needle + cable]
a spear [wooden stick + knife + cable (for holding the knife & stick together) ]
a spear [wooden stick + knife + duck tape (instead of cable's previous use) ]
think post-apocalyptic for more combinations.
;-)
04/06/2007 (12:32 am)
A smart interface for item crafting [creating useful items by putting together something] would be a nice feautre for an adventure game. The challenge is that making this user friendly and looking good and with a wide range of possibilities at the same time.for example, with items such as;
a wooden stick
some needles
a cable
duck tape
a knife
you can craft these:
a fishing rod [wooden stick + needle + cable]
a spear [wooden stick + knife + cable (for holding the knife & stick together) ]
a spear [wooden stick + knife + duck tape (instead of cable's previous use) ]
think post-apocalyptic for more combinations.
;-)
Torque 3D Owner Rubes
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