Game Development Community

Gmax to DTS/Dif?

by Dootuz · in Artist Corner · 03/29/2007 (10:22 pm) · 7 replies

Hey,


I'm kinda new at this. I'm going to buy 3ds max soon but for the mean time I have gmax and Milkshape (Milkshape dosent like me.). I was wondering if there's any scpirts or ways to convert a gmax file to DTS. Or if anyone has links to the scpirts or that can send them to me in any way plese respond. On a side note dose anyone have the import scpirt for gmax for .max's. Please respond


Thanks for the help


Dootuz

#1
03/29/2007 (10:41 pm)
I haven't found any way to get anything useful out of Gmax. I'd love to know if there is a way...

I've found Milkshape to be enough for my needs, though. What kind of problems are you having with it?
#2
03/30/2007 (7:48 am)
GMax is completely and totally unsupported, and because of the limbo for companies to implement add-ons to it, is not likely to be supported. TurboSquid offers support for it, but Discreet still own the IP.

I doubt you will find many useful import scripts for .max files unless they are for really old versions of Max (I believe GMax is based of Max 4 or 5). From what I understand, .max files are not just a simple mesh format, but can include a huge amount of data, including script data.
#3
03/30/2007 (8:47 am)
Just as a FYI to you super slueths who have apparently missed this, but with the Tempest (Quake 3) addon you can export BSP based geometry out to a MAP format (which can then be loaded in something like Quark, textured and exported for use in Torque).
#4
03/30/2007 (8:55 am)
That makes perfect sense. It seems like there was a Half-Life one as well.
#5
03/30/2007 (12:04 pm)
I never could get that sucker to work.. :-(
#6
03/30/2007 (12:18 pm)
Gmax dosnet like me. Lol. Im going to stick with Milkshape till I can save up for 3ds. (that might take awhile )

If anyone can Help me with makeing a player model in Milkshape pleas AIM me or msn me. there both in my profile!

thanks


Dootuz
#7
03/30/2007 (12:41 pm)
If you like 3ds max you might want give LightRay3d a try. It has good price and an export for Torque. I used it for while now and I love it. I have exported players and static shapes with no problem. Make sure you try the demo to see if you like it.