Bow animation
by Miguel Varela · in Artist Corner · 03/28/2007 (1:41 am) · 2 replies
Hi all, simple question:
for my game i need bow's so before i start modeling, i wanna clear some questions before.
If i have a bowdts with 2 Mountpoints, like in the Picture, one for the basic mount on the player's left hand, and the other is for the shooting animation.
[IMG]http://img153.imageshack.us/img153/362/bowmountsrv1.th.gif[/IMG]
now my question:
if i mount mountpoint2 of the bow, to the right hand the tendon or chord, will deforming without anmating the bow model in max?
or must i have a animation in the Bow for this? and play it synchronous with the players shoot animation?
thx in advance
Miguel
for my game i need bow's so before i start modeling, i wanna clear some questions before.
If i have a bowdts with 2 Mountpoints, like in the Picture, one for the basic mount on the player's left hand, and the other is for the shooting animation.
[IMG]http://img153.imageshack.us/img153/362/bowmountsrv1.th.gif[/IMG]
now my question:
if i mount mountpoint2 of the bow, to the right hand the tendon or chord, will deforming without anmating the bow model in max?
or must i have a animation in the Bow for this? and play it synchronous with the players shoot animation?
thx in advance
Miguel
About the author
Associate Logan Foster
perPixel Studios
From there I just made the bow cocking animation so that the hand holding the bow is placed correctly at the start and moves the same amount back on the Y axis as the bow animation moves. The end result is a believable animation that works fine and no one is the wiser.