Game Development Community

Bow animation

by Miguel Varela · in Artist Corner · 03/28/2007 (1:41 am) · 2 replies

Hi all, simple question:
for my game i need bow's so before i start modeling, i wanna clear some questions before.

If i have a bowdts with 2 Mountpoints, like in the Picture, one for the basic mount on the player's left hand, and the other is for the shooting animation.

[IMG]http://img153.imageshack.us/img153/362/bowmountsrv1.th.gif[/IMG]

now my question:
if i mount mountpoint2 of the bow, to the right hand the tendon or chord, will deforming without anmating the bow model in max?
or must i have a animation in the Bow for this? and play it synchronous with the players shoot animation?

thx in advance
Miguel

#1
03/28/2007 (8:27 am)
I did the exact same thing years ago with Realm Wars and the easiest way to do this was to scrap the idea of a 2nd mountpoint for the string and instead place an animation dummy there that would control the flexing of the bow and just did a normal animation for the bow instead. The simple reason for this was that it required no extra coding and it was pertty darned easy to setup, so why create the extra work :)

From there I just made the bow cocking animation so that the hand holding the bow is placed correctly at the start and moves the same amount back on the Y axis as the bow animation moves. The end result is a believable animation that works fine and no one is the wiser.
#2
03/28/2007 (9:02 am)
Thx for the answer :)