Game Development Community

How is constructor going to handle LOD

by John Spivey · in Artist Corner · 03/27/2007 (9:58 pm) · 5 replies

I am currently using 3d World Studios and there is not any form of setting up LOD for that. I am wondering how Constructor handles this? Will it still be similar to quark in the sense that you save files like:

uber_model0
uber_model1
uber_model2

Then compile somehow and it automatically sets up the LOD based on the peramiters set forth in constructor based on pixel size in game engine? I am not seeing any features but sometimes that stuff is right in front of your face and you dont see it.

Thanks

#1
03/28/2007 (4:18 am)
We have a lot of hooks in Constructor for dealing with LOD but we simply ran out of time to do anything about it on the frontend =(

We have some ideas on how we want to handle it but we'd love to hear any suggestions you guys have!
#2
03/28/2007 (4:43 am)
I don't know the tech side of it... but I think having something in constructor that lets you first pick the number of LODs you want..

Then being able to pick each LOD# from a drop down menu (which takes you to a new screen to make the model for that LOD#)?

Then just a compile buton to compile them all?
#3
03/28/2007 (5:22 am)
Heh well of course simple is the route most game artitists would want but I know enough about programming to know that simple for the user generally means difficult to code. =) I think what Joseph is proposing is the simplest way that I could think of doing it as well.

model1 @ 200 pixels
model2 @ 150 pixels
model3 @ 100 pixels
model4 @ 50 pixels

Hit the button

Yeah that sounds pretty straight forward and simple.
#4
03/28/2007 (6:09 am)
My only request, is the possibility to have all the LOD opened up at once (in multiple windows), so I can check quickly switching through, if the changes I made will request modifications on the LOD version.
#5
07/09/2009 (4:20 pm)
Somehow I thought that brushes built in Constructor had automatic LOD applied to them. Maybe I'm just thinking of the built in speed that comes with BSP trees.