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Clear

by Sean H. · in Torque Game Engine · 03/27/2007 (11:06 am) · 1 replies

What does clearTextureHolds() do? does it release textures that are not being used, or all textures? how does the engine determine whether a texture is "in use"?

also, would calling clearTextureHolds() during play adversely affect the engine in any way? what about purgeresources?

#1
03/27/2007 (3:03 pm)
No one can answer this question?