Clear
by Sean H. · in Torque Game Engine · 03/27/2007 (11:06 am) · 1 replies
What does clearTextureHolds() do? does it release textures that are not being used, or all textures? how does the engine determine whether a texture is "in use"?
also, would calling clearTextureHolds() during play adversely affect the engine in any way? what about purgeresources?
also, would calling clearTextureHolds() during play adversely affect the engine in any way? what about purgeresources?
Torque 3D Owner Sean H.