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I just bought Torque game engine and

by Jeff Perrillioux · in Game Design and Creative Issues · 03/26/2007 (2:36 pm) · 4 replies

I just bought Torque game engine and started with the getting started tutorial. I was doing well untill I reached the Gui section. During the first part of the GUI section it tells you how to add a start button in the mainmenu.gui. You place the button where you like and you edit the gui adding the word start and "loadMyMission();"

Ok I've done that, and when I start up my game by clicking on the start button I created
It freezes with the loading mission or waiting for server screen, but i never get pass that point.

If anyone could lead me in the right direction, I'd be very happy.


I also have Maya, I was wanting to use Maya to start working with models. I noticed the models are in a dts format. I really don't think I'll have a shot at getting 3D Max, at least not right now. I want to make sure I enjoy what I'm doing before picking up 3D Max for working with models.

What I was hoping for was to be able to edit the player model in this game engine,change its shape, texture, skin. Can the changing shape of the model take place in Maya, or is there a better way for working with DTS files program wize. making it just a little easier.

I did download the exporter for Maya, but I'm having trouble installing it.
Would I be best with using another program instead of Maya and what would that program be for working with DTS files... Thanks in advance

#1
03/26/2007 (2:50 pm)
Sounds to me like you are talking yourself out of using Maya. Take a look at the dts export matrix and take your pick from that applications in it.
#2
03/26/2007 (3:22 pm)
Now open GameOne\main.cs and scroll down to about line 29. You will see the following line.

$Editor::newMissionOverride = "tutorial.base/data/missions/flat.mis";

This is what I call a hard path. When launch the TorqueDemo and click the start button you will get an error in the console because it is following this path, which has been change when you create the GameOne folder. The mission file cannot be locate. You need to change this line to the following.

$Editor::newMissionOverride = "GameOne/data/missions/flat.mis";

It should work now unless you missing something. To see errors in the console press ' key on the keyboard.
#3
03/26/2007 (3:35 pm)
Thanks , I'll give the dts exporter matrix a look and see what I can come up with. I don't know much about computers I been around them for about 10 years, and I modded a few games just playing around over the years. I'm mostly into custom art work and I really enjoy that part. Programs like PSP and whatever else I could demo are use over the years. I do buy programs ,but sometimes I'm not sure what to go out and buy. Demo programs really do help.

I'm starting out at the ground level here and I do read the fourms all knowledge is great
#4
03/26/2007 (6:23 pm)
Thanks Fucifer, that was the problem. I could see it was having problems loading my mission,when reading the console. It was highlighted in red. I just couldn't track it down.

I'm enjoying Torque engine. Its like Christmas time and I feel that way everytime I learn something new. Thanks a bunch