Game Development Community

Space

by Loonatik · in Torque Game Engine · 06/27/2002 (7:25 pm) · 6 replies

Is it possible to make a space flying game like freespace with this engine? I want to do a cross between space flying and first person. Im just wondering if the engine is to focused around terrain and fps.

#1
06/27/2002 (7:54 pm)
Try searching the forums... I think someone was discussing this very thing only a week or so ago.
#2
06/27/2002 (8:25 pm)
I have looked and been unable to find yes or no answers. Tons of people talking about it, but no one saying it can or cant be done.
#3
06/28/2002 (1:53 am)
It can and is being done. Example: for a very cheap and quick space-type game, just remove the terrain from the mission and switch gravity off for the objects you're using.
#4
06/28/2002 (2:07 am)
Ahh sorry--I thought they had resolved that.

Tribes2's physics wouldn't allow for real zero-gravity, and your player model was always perpendicular to the ground--never upside down or paralell. So, as it stood from that point it wouldn't really be good for a space sim.

However, this isn't exactly the same engine and I understand they will be implementing a new gravity system to the Tribes2 update (and presumably the Torque one as well).

For the most part, the engine is what you make of it. If you need a different physics system--then add it. :) Dog Of Prey darkhand.webhop.org/ is a flight game that is closer to what you are looking for. There are no auto-stabalizers on the planes so you can fly upside down, for example. There will be a beta coming out in a week or two if you wish to check it out.

So, my answer would be "yes".

Anyone else have anything to offer?
#6
06/28/2002 (10:49 am)
Awesome guys, thanks for the reply!