Game Development Community

New to Torque, need some help

by Jonathan Wheat · in Artist Corner · 03/21/2007 (12:59 pm) · 2 replies

I'm building some trees in 3d max and trying to export them to Torque. I have an Alpha texture applied to the leaves and put on face map and 2sided. when I export the leaves mesh the texture does not show up in ShowTool. Yes I have the texture saved as a PNG. I'm thinking that Torque does not recognize that the texture is supposed to be face mapped or two sided and is getting confused...but i don't know I'm new to Torque...any help would be great.

#1
03/22/2007 (10:03 am)
Look through the TDN network, there is many article in there about MAX, and naming convention for details like leaves. i learned how to make them from Tim Aste(not that he knows:)) but i looked at the Max file that he gives with his content packs, but check the TDN it WILL help;)
#2
03/22/2007 (10:09 am)
This article takes up the issue with transparencies in Max.