Water animation!
by Hugo Queiriga · in Torque Game Engine · 06/26/2002 (6:00 pm) · 3 replies
Hi, i have been looking at some modifications to the water texture, now i was thinking since we are not using bumpmapping because of fps and so on, i was having a look at some games, and one of them made me look twice, the water txture is actually animated giving the feeling that it is real, it is very convicing, also as for the actuall trail left by the boat itself i see like another mesh beneath the water mesh,that texture on the trail mesh it becomes really visible when the boat is going fast when it slowsdown the texture for trail is very faint, the water splashing is actually done with particles, now i like this idea to use a second mesh that is attached maybe to the boat so it always stay behind the boat, that mesh has a water texture giving the effect desired as if the boat has left the trail.
But what i really want to know is could the texture for the water be made to be possible to have a animated texture, as for why can't i do it, well i just started programming with c++ i was a java person! and to me this is out of my league!But i certanly am giving it a good shot.
So if anyone got suggestions on this and help it would be appreciated!
But what i really want to know is could the texture for the water be made to be possible to have a animated texture, as for why can't i do it, well i just started programming with c++ i was a java person! and to me this is out of my league!But i certanly am giving it a good shot.
So if anyone got suggestions on this and help it would be appreciated!
#2
It is too late now will have a look at it tomorow morning or afternoon when i wake up!
06/26/2002 (8:33 pm)
u are right it is animated,just noticed it, but it isn't like proper animated as such!It is too late now will have a look at it tomorow morning or afternoon when i wake up!
#3
Some games use procedural textures for water animation etc. It can be a nice and cheap way (and sometimes very effective method) of creating dynamic effects such as water surface textures.
Put these in combination of simple texture deformations and you can get some pretty realistic effects.
Unreal uses palette textures to create this effect. I think Red Faction uses something similar for it's water.
The problem sometimes is that people just want a "click and go" water effect when in fact what Torque has is a generic fluid rendering system giving the ability to create water, lava, slime etc. These fluids obviously have very different appearences and can be produced now, with the right textures.
I suppose it depends whether you want hyper-real or just pretty.
- Melv.
06/27/2002 (12:25 pm)
Hugo,Some games use procedural textures for water animation etc. It can be a nice and cheap way (and sometimes very effective method) of creating dynamic effects such as water surface textures.
Put these in combination of simple texture deformations and you can get some pretty realistic effects.
Unreal uses palette textures to create this effect. I think Red Faction uses something similar for it's water.
The problem sometimes is that people just want a "click and go" water effect when in fact what Torque has is a generic fluid rendering system giving the ability to create water, lava, slime etc. These fluids obviously have very different appearences and can be produced now, with the right textures.
I suppose it depends whether you want hyper-real or just pretty.
- Melv.
Associate Paul Dana
demo I can see the texture on the surface of
the water features a looped animation.
Are you talking about animating the vertices that
define the water?