Game Development Community


#1
03/21/2007 (7:25 am)
You will have to use portals and zones to manage occlusion.
#2
03/21/2007 (7:39 am)
Thank you David!

I'm making an outdoor scene, so I guess the BSP brushes will not contribute much to rendering if no portals. And if the BSP burshes are too complex, they will hinder rendering efficiency with too many partitions.
#3
03/21/2007 (7:44 am)
The terrain system has its own fogging and occlusion. Paged terrains (TGEA) do as well. The systems are very different than those used in Unreal.