Game Development Community

Minor guiMLTextCtrl resize bug

by Fyodor -bank- Osokin · in Torque Game Engine · 03/21/2007 (5:10 am) · 1 replies

I was working with guiStackCtrl lately, and found one thing that made be almost mad (before fix) :)

If I put guiMLTextCtrl inside the guiStackCtrl, the MLtext don't get resized until I do sleep/wake events (pop/push dialog). So, looking at the sources I found that the easiest way to fix this is to add
mDirty = true;
at the end of void GuiMLTextCtrl::resize( const Point2I& newPosition, const Point2I& newExtent ) function.

Now - everything works as excepted.

EDIT: see my post below!!!

#1
03/21/2007 (8:31 am)
Oops. sorry guys.. Looks like it broke other stuff.
With this "fix" if I use guiMLTextCtrl to be directly child of guiScrollCtrl - then the scrolling does not work.
I think I need to find another way of fixnig that... blah.. :(