Game Development Community

Output?

by Rojalee · in Artist Corner · 03/21/2007 (5:09 am) · 7 replies

Ok odd problem,

I got Blender 2.4.3, with Python already installed,

It comes with an example, and when I export to DTS it comes out fine,
but when I import a .3ds, and then try to export, I get no errors, but no output either.

there is a .bpib file instead of the DTS.


Thanks in advance,
Robert

#1
03/21/2007 (6:28 am)
...
#2
03/22/2007 (6:23 am)
Set up the shape? brand new to modelling so not exactly sure what you mean there.

to clarify, what I did was
1) import the axe01.dts model (from Med Weapon Pack)
2) add a mountPoint 'empty' node a little ways up the handle.
3) export.

Torque Exporter 0.92
Using blender, version 243
Loaded Preferences.
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.
#3
03/22/2007 (6:30 am)
...
#4
03/22/2007 (8:25 am)
I believe I have it now.

Torque Exporter 0.92
Using blender, version 243
Loaded Preferences.
Processing Scene...
Warning: 'COL' designation for collision node deprecated, use 'COLLISION' instead.
Cleaning Preference Keys
Exporting...
Writing shape to 'c:\Torque\Game Art\Axe01.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
> Objects
'axe' : Standard
'Col-1' : Standard
> Materials
2 - Default
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Writing scriptc:\Torque\Game Art\Axe01.cs
Writing material script c:\Torque\Game Art\materials.cs
Done.
Finished.
#5
03/22/2007 (8:50 am)
...
#6
03/26/2007 (5:14 pm)
It's probably better to use a newer version of the exporter as well.
Get 0.931 or 0.94
#7
03/26/2007 (5:56 pm)
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