Game Development Community

DTS Lighting in TEGA?

by Peng Du · in Technical Issues · 03/20/2007 (8:00 pm) · 4 replies

Hi,

I import DTS objects into Torque scene. There is a terrain, and I put the DTS on the ground. I then Rull Relight the scene. The DTS objects don't have shadow on the ground, but DIFs do.

Can I cast shadow for DTS?

Thanks in advance.

#1
03/25/2007 (10:57 pm)
I got the shadow of DTS on DIF and terrain.

But the issue is, the shadow on terrain and DIF is coarse. I can adjust the resolution of DIF's shadow map through modifying a parameter in QuArk, and how can I change that of terrain?

Thanks!
#2
03/26/2007 (10:15 am)
Unfortunately you can't edit the legacy terrain's light map size without diving into the code.
#3
03/27/2007 (8:17 pm)
@John

Thank you!
And I think even if setting the lightmap size to 2X, it will not be much finer.
#4
07/26/2007 (4:03 am)
I'm looking where theese lightmaps are saved.

are there files around or only vertex lighting datas?

How we can use precomputed lightmaps saved in Tga format and multiply them over texture?
Thank a lot