DTS Lighting in TEGA?
by Peng Du · in Technical Issues · 03/20/2007 (8:00 pm) · 4 replies
Hi,
I import DTS objects into Torque scene. There is a terrain, and I put the DTS on the ground. I then Rull Relight the scene. The DTS objects don't have shadow on the ground, but DIFs do.
Can I cast shadow for DTS?
Thanks in advance.
I import DTS objects into Torque scene. There is a terrain, and I put the DTS on the ground. I then Rull Relight the scene. The DTS objects don't have shadow on the ground, but DIFs do.
Can I cast shadow for DTS?
Thanks in advance.
#2
03/26/2007 (10:15 am)
Unfortunately you can't edit the legacy terrain's light map size without diving into the code.
#3
Thank you!
And I think even if setting the lightmap size to 2X, it will not be much finer.
03/27/2007 (8:17 pm)
@JohnThank you!
And I think even if setting the lightmap size to 2X, it will not be much finer.
#4
are there files around or only vertex lighting datas?
How we can use precomputed lightmaps saved in Tga format and multiply them over texture?
Thank a lot
07/26/2007 (4:03 am)
I'm looking where theese lightmaps are saved.are there files around or only vertex lighting datas?
How we can use precomputed lightmaps saved in Tga format and multiply them over texture?
Thank a lot
Peng Du
But the issue is, the shadow on terrain and DIF is coarse. I can adjust the resolution of DIF's shadow map through modifying a parameter in QuArk, and how can I change that of terrain?
Thanks!