Game Development Community

Explosion creation

by Laurent Pavet · in Torque Game Engine · 06/26/2002 (4:06 am) · 7 replies

Hello,
I have some trouble to make a explosion for DoP.
I try to export from Max 3 spheres with a scaling animation and an .ifl texture.
The result is that I only got ONE sphere. I don't really know from where it comes.
I have attached all the balls on the base01 inside MAX.
I don't know if it come from there or no.

If you have any clues for this, or the address of a tutorial, or a sample, or a free explosion model, I will be really happy. As the beta released of DoP approach, the pressure increased and it's hard to make my "to do" list decreased before a new thread comes in.

CU

#1
06/26/2002 (7:56 am)
What is your DMP file telling you? Is it ignoring some of the objects when it exports? How did you "attach" the spheres together (did you simply group them or did you actually attach them via an attach function from an Edit Mesh or Poly modifier)?

If you like, upload your Max file somewhere and pass me the URL, and I will take a look at it.

Logan
#2
06/26/2002 (1:31 pm)
I have not use any modifier, only attaching shapes inside the schematic view.
Here is my model
perso.club-internet.fr/fredetbi/Dop/boom/explose05.max

I'm not really good in Max, so I may have made a big mistake.

CU
#3
06/26/2002 (2:50 pm)
Laurent, there is only one sphere object in your scene, there are no other geometric objects here at all. Did you happen to upload the wrong file?

Also there are a few things that you can do to cleanup you scene setup for DTS export.

Logan
#4
06/26/2002 (3:05 pm)
Sorry, I have made a mistake.
Here is the file :
perso.club-internet/fredetbi/Dop/boom/explose04.max

I really hope you will be able to able me.
#5
06/28/2002 (12:49 pm)
The URL that you posted does not seem to work.

Logan
#6
06/28/2002 (2:42 pm)
Sorry again,
Here is the good one
perso.club-internet.fr/fredetbi/Dop/boom/explose04.max
#7
07/18/2002 (7:54 am)
Sorry to put you under pressure, but do you have any news ?
I think this time my link is correct. =;->