Can't export nodes
by QSquid · in Artist Corner · 03/19/2007 (10:38 am) · 6 replies
Hi, I'm having issues exporting any nodes from Maya2dts. The hierarchy is all setup correctly in Maya and my .cfg file is correct as well. In fact I've even tried to export the premade models that come with the hoverbike pack and the resulting dump file says that all of the nodes are removed in the third pass. This is using the .cfg file that came with that model. So I don't know what the issue is since the cfg file is right and the maya file is right. Exporter problem?
I know a lot of others have had issues with this, getting nodes out, but I have successfully exported them in the past and can't now.
Please help me if you can, I'm using Maya 8.0 and maya2dts utility and plugin. Thanks.
I know a lot of others have had issues with this, getting nodes out, but I have successfully exported them in the past and can't now.
Please help me if you can, I'm using Maya 8.0 and maya2dts utility and plugin. Thanks.
#2
Adding node "cam" with parent "Jetbike110" to subtree rooted on node "base".
Adding node "eye" with parent "Jetbike110" to subtree rooted on node "base".
Adding node "Hub0" with parent "start" to subtree rooted on node "base".
Adding node "Hub1" with parent "start" to subtree rooted on node "base".
Adding node "Hub2" with parent "start" to subtree rooted on node "base".
Adding node "Hub3" with parent "start" to subtree rooted on node "base".
Adding node "Hub4" with parent "start" to subtree rooted on node "base".
Adding node "Hub5" with parent "start" to subtree rooted on node "base".
Adding node "Hub6" with parent "start" to subtree rooted on node "base".
Adding node "Hub7" with parent "start" to subtree rooted on node "base".
Adding mesh of size 80 to object "Jetbike".
Adding mesh of size 50 to object "Jetbike".
Adding mesh of size 18 to object "Jetbike".
Adding mesh of size 3 to object "Jetbike".
Third pass: Collapsing unneeded nodes...
Removing node "base"
Removing node "start"
Removing node "Mass"
Removing node "Smoke_node01"
Removing node "Contrail0"
Removing node "Mount0"
Removing node "cam"
Removing node "eye"
Removing node "Hub0"
Removing node "Hub1"
Removing node "Hub2"
Removing node "Hub3"
Removing node "Hub4"
Removing node "Hub5"
Removing node "Hub6"
Removing node "Hub7"
03/19/2007 (10:43 am)
Adding node "Mount0" with parent "Jetbike110" to subtree rooted on node "base".Adding node "cam" with parent "Jetbike110" to subtree rooted on node "base".
Adding node "eye" with parent "Jetbike110" to subtree rooted on node "base".
Adding node "Hub0" with parent "start" to subtree rooted on node "base".
Adding node "Hub1" with parent "start" to subtree rooted on node "base".
Adding node "Hub2" with parent "start" to subtree rooted on node "base".
Adding node "Hub3" with parent "start" to subtree rooted on node "base".
Adding node "Hub4" with parent "start" to subtree rooted on node "base".
Adding node "Hub5" with parent "start" to subtree rooted on node "base".
Adding node "Hub6" with parent "start" to subtree rooted on node "base".
Adding node "Hub7" with parent "start" to subtree rooted on node "base".
Adding mesh of size 80 to object "Jetbike".
Adding mesh of size 50 to object "Jetbike".
Adding mesh of size 18 to object "Jetbike".
Adding mesh of size 3 to object "Jetbike".
Third pass: Collapsing unneeded nodes...
Removing node "base"
Removing node "start"
Removing node "Mass"
Removing node "Smoke_node01"
Removing node "Contrail0"
Removing node "Mount0"
Removing node "cam"
Removing node "eye"
Removing node "Hub0"
Removing node "Hub1"
Removing node "Hub2"
Removing node "Hub3"
Removing node "Hub4"
Removing node "Hub5"
Removing node "Hub6"
Removing node "Hub7"
#3
AlwaysExport:
eye
cam
mount0
Hub*
NeverExport:
warningtext
+Error::AllowEmptySubtrees
+Error::AllowCrossedDetails
+Error::AllowUnusedMeshes
-Error::AllowOldSequences
-Error::RequireViconNode
-Param::CollapseTransforms
-Param::findMergeIndices
-Param::computeScreenError
//=Params::T2AutoDetail 0
03/19/2007 (10:43 am)
.cfg file:AlwaysExport:
eye
cam
mount0
Hub*
NeverExport:
warningtext
+Error::AllowEmptySubtrees
+Error::AllowCrossedDetails
+Error::AllowUnusedMeshes
-Error::AllowOldSequences
-Error::RequireViconNode
-Param::CollapseTransforms
-Param::findMergeIndices
-Param::computeScreenError
//=Params::T2AutoDetail 0
#4
03/27/2007 (3:17 pm)
I'm having the same problem ;(
#5
then you should by all means contact them for better doc's on exporting there stuff.
03/27/2007 (6:09 pm)
Some have issues with the cfg file some its the model setup if your having problems with a GG product then you should by all means contact them for better doc's on exporting there stuff.
#6
03/30/2007 (4:01 pm)
Look for a decent programmer oriented text editor and resave the file with unix line endings. It fixed the problem for me. This was mentioned somewhere in the Maya DTS exporter documentation pages.
Torque Owner QSquid