Game Development Community

Bump Map on a DIF

by Mark Dynna · in Torque Game Engine Advanced · 03/17/2007 (10:36 am) · 21 replies

I'm trying to get a bump map applied to a texture on the exterior of a DIF. Is this supposed to be working properly? I've create a material entry for the texture and applied the bump map but I can't see any difference at all. I've even tried applied other effects like specular highlighting and still can't see the bump map affecting anything.

Here's the DIF I'm applying the bump map to:
visions.game-server.cc/Upload/Screen-Shots/hut-small.pngand here's the bump map for that brick texture:
visions.game-server.cc/Upload/JohnS/Old-Wall2-256x256_bump.pngand here's my Material definition:
new Material(Old_Wall2_256x256)
{
   baseTex[0] = "Old-Wall2-256x256";
   bumpTex[0] = "Old-Wall2-256x256_bump";
};
Page«First 1 2 Next»
#21
06/10/2007 (3:12 pm)
Looks great. I've been watching that Parallax mapping thread. I'm finishing up some other work on our project right now, but when that's done I was going to give implementing this a try.
Page«First 1 2 Next»