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Suggested Reading...

by Katelan Moye · in Torque Game Engine · 03/16/2007 (6:39 pm) · 3 replies

If I were to purchase books to further my knowledge of Torque, what would it be?

http://www.amazon.com/gp/product/customer-reviews/1598632663/sr=1-1/qid=ARRAY(0x616f29b4)/ref=cm_cr_dp_pt/104-1003173-8637538?ie=UTF8&n=283155&s=books&qid=1174095154&qid=1174095154&sr=1-1

That book has bad reviews....

-Pete

#1
03/16/2007 (8:29 pm)
I don't think you can believe those reviews are for the second edition.

I think unless I write a book that is the best choice that is out there right now.
#2
03/16/2007 (8:38 pm)
Seriously, read those 1,035 pages and tell me you didn't learn anything about torque.

I bought that thin yellow book and was unhappy.
It's like a reference book and a some small tutorials laced in all over the place.

When I run the last code I wonder what happened when my blazing computer can barely turn out fps.

It would be nice if we could get a book on this is a mirror - this is a demo, this is a box character, this is a boned character, this is how projectiles work... etc
#3
03/20/2007 (7:45 pm)
I bought GPGT (I guess thats the 'thin' 608 page yellow book?) and I love it. I thought it was very straight foward and made learning/understanding torque script easy. It's not a book for 'this is a box/boned character', but I would think thats more of a 3D modeling book. And it does teach projectiles in chapter 11. Page 437: 11.4 Projectiles. 11.4.1 Designing a Projectile. 11.4.2 Using Projectiles. ... etc, etc... I think you might need to read again, or maybe your missing pages since you say it's so thin. :)
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